home *** CD-ROM | disk | FTP | other *** search
- Path: hydra.zrz.TU-Berlin.DE!rawneiha
- From: rawneiha@hydra.zrz.TU-Berlin.DE (Philipp Boerker)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Texturemapping speedup
- Date: 10 Jan 1996 16:55:17 GMT
- Organization: Technical University Berlin, Germany
- Message-ID: <4d0r1l$9n3@brachio.zrz.TU-Berlin.DE>
- References: <john.hendrikx.40k4@grafix.xs4all.nl> <Rr3Px*AKe@yaps.rhein.de> <4bc7i9$5r7@maureen.teleport.com> <4be5k3$cli@brachio.zrz.TU-Berlin.DE> <4bf21s$egp@sunsystem5.informatik.tu-muenchen.de> <4cguv1$br2@brachio.zrz.TU-Berlin.DE> <4cvbn0$dn6@sunsystem5.informatik.tu-muenchen.de>
- NNTP-Posting-Host: hydra.zrz.tu-berlin.de
-
- fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer) writes:
-
- >Philipp Boerker (rawneiha@hydra.zrz.TU-Berlin.DE) wrote:
- >: fischerj@informatik.tu-muenchen.de (Juergen "Rally" Fischer) writes:
-
-
- >: >In article <4be5k3$cli@brachio.zrz.TU-Berlin.DE>, rawneiha@hercules.zrz.TU-Berlin.DE (Philipp Boerker) writes:
-
-
- >: >|> And: talking about optimizations I might add that my polygon mapping
- >: >|> loop fits into the 256 bytes !
-
- >: >including 1st outer ? 2nd outer ?
-
- >: Input:
- >: Pointer to list of objects,
- >: pointer to chunkybuffer.
-
- >: Output:
- >: linearly mapped polygons.
-
- >: Performance:
- >: Estimated 15000 polygons per second on a 50 MHz 030, and some parts aren't
- >: optimized yet (C2P, rotation-projection)...
-
- >well, chunky polygons imho only make sense if you mix it with gouraud or
- >mapping. like frontier for exmaple.
-
- Well, they are either texture mapped or bump mapped. What did you think I
- was talking about? About plain polygons?
-
- Greets,
- Phil.
- ----------------------------
- grond/matrix
- rawneiha@sp.zrz.tu-berlin.de
- ----------------------------
-